This project was inspired by the video where the guy is playing quake on the oscilloscope. I decided to make a game with this kind of aesthetics. The gameplay looks really unique. I've been making a research for quite a long time and, at the moment, I'm building a prototype.
This whole idea requires to solve a lot of mathematical problems on GPU and CPU. So, I'm going step by step. Building linear renderer on CPU with unity3d and building oscilloscope emulation on GPU.